#Startinga lobby in spyparty how to
The main problem was that with lots of people in the lobby, you couldn’t really mouse-over somebody to reliably invite them into a game, so I struggled with how to solve this until somebody in the lobby said, “hey, there’s a problem because the player under my mouse keeps changing”, which pointed me to a reasonable and obvious solution: keep the player under your mouse fixed, even if they’re moving around in the sort order (due to other players joining or leaving, or due to them changing state). Most of these were discovered as the result of the human load test we did right before opening the beta.
This build was almost exclusively bugs and minor features for supporting lobby rooms with lots of people in them. I was really worried about the community, and all the new players are blending into the community really well, and it all feels very healthy. I’ll do a post with numbers from the open beta launch sometime next week, but it’s going great, and I’m super happy and relieved. I just realized that since I finally opened the beta, I can now post the release notes for the new builds here publicly without getting a torrent of “Send me an invite!” blog and facebook comments and tweets! Yay, I am so happy to be out of the invites business!